Unity VLS2D 4.0 – Culling System

A quick update on VLS2D 4.0! Today I think I have finally solved some of the performance issues. I developed this really clever culling system that allows me to only cycle through the lights and obstructions that are visible. In the scene below there are 2 cameras and over 300 VLS2D lights. The red boxes…

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Update for Sol Defender

Okay so a quick update for Sol Defender. As some of you who are here for Sol Defender might have seen, we are working a lot of wrapping up some game development plugins for the Unity game engine. If your interested in developing awesome games quickly like Sol Defender then I definitely suggest that you…

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Back to VLS2D 4.0 and Other Announcements!

I just wanted to throw a quick update out there on what has happened with VLS2D over the past week and what I expect to accomplish in the next 2-3 weeks. I also want to apologize to those who have not had a response from me via the Unity forums and my contact form. December…

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Sol Defender (Ludum Dare #31)

Okay so the Ludum Dare 31 Jam submission deadline is officially past and I am proud to present Sol Defender as the result of my 72 hours of headache. Sol Defender is a small tower defense game. The goal is to protect Sol from being eaten up by the enemy. To do that you must…

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I’M IN! Ludum Dare #31

I decided to participate in the Ludum Dare #31 competition! Ludum Dare #31 is basically a set of 2 competitions, Compo and Jam, that take place over the period of 48-72 hours. Both competitions are based around a single theme which is decided over 2 weeks through voting by the participants. The “Compo” is a…

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Unity VLS2D 4.0 – Details

4.0 Details Unity 2D Sprite Update Compatible Implementing full support the sprite layer system Removing ‘hacky’ shaders allows for better quality control Pro shaders mentioned below work with Sprites (Unity Pro Only) Pro Pixel Shaders Allows Unity Pro users a more polished look to their games Provides pixel shader’s for a more realistic look Example…

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Unity VLS2D 4.0 – Pro Shaders Available!

It has been awhile since I released an update as to what is going on with VLS2D 4.0 so here you go! For the past 2 weeks I have been working on wrapping up the VLS Pro Shader scripts for version 4.0. I chose to go ahead and finish these scripts up first because of…

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Welcome to Pico Games

Pico Games, formerly known as Reverie Interactive? Hey guys, sorry if there has been some confusion but I promise this change is for the better! I have decided to change the name of my company from Reverie Interactive to Pico Games. The decision came as I started to realize how difficult it was for some…

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